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3 LBB Thief

Hokusai Ninja The thief class was not included in the original Dungeons & Dragons boxed set. The only classes at the beginning were the cleric, fighter, and magic-user. The thief was introduced in...

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Hexagram Path of Guile Draft

The path of guile is about using misdirection and cleverness. The primary mechanic behind most path of guile traits is the saving throw, as many of them focus on avoidance of bad outcomes (climbing is...

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Thief skills

Cropped image from Wikipedia Eric recently did a clarification post on thief skills for use with B/X D&D, based on the idea of leaving the basic percentages as is (that is, working with the basics...

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Brewing Potions

The Love Potion (from Wikipedia) Magic-users (and, to a limited extent, clerics) can brew potions. The same game systems also apply to creating poison (for thieves) and incendiaries (for fighters)....

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Spell competency and other competencies

Spell competency is the highest level of spell that the magic-user can prepare. This is usually equivalent to experience level divided by 2 (round up). For example, a fifth level magic-user has a spell...

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Thief Roll

Jack from TOTGAD has an attractive house rule whereby he uses the “hear noise” d6 chance as the system for resolving all thief skills. This seems pretty reasonable to me, especially assuming that the...

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JRPG Basic Skills

An X in 6 skill system fits very nicely with the 3 level cap of a “complete” basic game, because level can be directly incorporated into the probabilities without overwhelming the possibility set. No...

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Rogue, sorcerer, warrior

Why this split? This began as a comment on a Google Plus conversation, but I think it’s worth a blog post. For me, the split is based on two things: problem solving tools and archetypes. For...

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Rogue class

Here is a draft of a new rogue class I developed recently. It uses the Gravity Sinister skills, though skill improvement is simplified into categories of untrained, trained, and mastered (which...

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Assassins & poison

Max Klinger, Rivals (source) Recently, when compiling a document of Finchbox classes, I noticed that, especially after basic house-rule adjustments, the assassin and thief classes seemed awfully...

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